DigiCity is an Erasmus+ project aimed at equipping European youth (ages 15-25) with vital digital citizenship skills using gamification. In today’s online world, young people need more than just digital literacy—they need an understanding of online safety, media literacy, and digital ethics. DigiCity achieves this by offering a curriculum where learning is interactive and immersive, empowering young people to navigate the digital landscape responsibly.
Gamified learning for real-world skills
At the heart of DigiCity is a narrative-driven video game that simulates real-life digital dilemmas. Through gamified scenarios, participants encounter challenges related to privacy, misinformation, and cyberbullying, learning to make critical decisions in a safe environment. This approach turns theoretical concepts into practical, hands-on skills, helping young people grasp the complexities of digital citizenship by experiencing it firsthand.
Innovative educational tools
DigiCity’s resources, including a trainer’s manual, scenario guide, and escape room kit, make learning engaging and memorable. The escape room kit, for instance, allows students to solve puzzles linked to digital literacy, adding an adventurous twist to lessons on digital awareness. With these tools, DigiCity offers a unique blend of education and play, sparking curiosity while instilling essential digital skills.
Empowering a generation of digital citizens
By combining digital skills training with interactive, game-based learning, DigiCity encourages young people to become informed and responsible digital citizens. It fosters critical thinking, empathy, and respect in digital spaces, ensuring that Europe’s youth are prepared to engage confidently and thoughtfully online.
Visit projectdigicity.eu to explore how DigiCity’s gamified approach is transforming digital citizenship education across Europe.